Global Hobby & Leisure market

The global Hobby & Leisure eCommerce market is expected to increase over the next years. It is predicted to reach US$967,209.7 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 9.5%. ECDB considers the following twelve sub-markets within the Hobby & Leisure market: Media, Sports Equipment, Stationery, Crafts & Art Supplies, Pet Supplies, Toys, Bullion & Precious Metal, Camping & Adventure, Musical Instruments, Flowers & Gifts, Other Hobby & Leisure, Erotic & Adult, and Smoking Supplies. Media is the largest sub-market and accounts for 30.5% of the global Hobby & Leisure market.

Market development

eCommerce revenue development in the global Other Media market

The global Other Media eCommerce market is expected to increase over the next years. It is predicted to reach US$6,407.1 million by 2024 and the expected compound annual growth rate for the next four years (CAGR 2024-2028) will be 10.8%. The Other Media eCommerce market is a sub-market of the Media market and accounts for 2.2% within this market. Further categories within the Media market are: Books, eBooks & Audiobooks and Video, CDs, Vinyl & Downloads.

eCommerce revenue development in the global Other Media market

in million US$

eCommerce revenue growth in the global Other Media market

in %

Net eCommerce revenue split by sub-category

in %
20202021202220232024202520262027
Revenue (in mUS$)0.00.00.00.00.00.00.00.0
Growth (in %)34.740.125.197.297.43.411.439.8

Online share

eCommerce online share of the total Other Media market

The online share refers to the proportion of the retail volume that is transacted via the Internet. It includes purchases via desktop PC, tablet or smartphone, both via website or app. Only retail of physical goods is taken into account. In the global Other Media retail market, the online share is 11.0% and will increase by an average of 6.4% to 14.1% by 2028.

eCommerce online share of the total Other Media market

in %
20202021202220232024202520262027
Online share (in %)6.7%91.5%76.9%83.6%85.3%37.8%27.1%81.0%

Market definition

Definition of the Other Media market within the Hobby & Leisure market

Market definition: Hobby & Leisure > Media > Other Media The category Other Media includes the online trade of software, pc games, console games, and more. This category does not cover books (e.g. novels, thrillers, ebooks, audiobooks), video (e.g. dvds, blu-rays) or cds. All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

In-scope

  • Software
  • PC games
  • Console games
  • Hiking maps

Out-of-scope

  • Books (e.g. novels, thrillers, eBooks, audiobooks)
  • Video (e.g. DVDs, Blu-Rays)
  • CDs
  • Vinyl
  • Downloads

Market comparison

The Global Other Media market in a global comparison

Market comparison by growth, online share, and revenue in 2023

in %